
Four outcomes. No fail screen.
Redirect the courier, stage three east-side cabs, protect a patient identity, and verify the platform through two sources.
PLAYABLE GAME BOY ADVANCE VERTICAL SLICE
Patch calls across Port Meridian's old manual exchange. Monitor live lines, shape where cords cross, and decide which facts leak - and which stay private.

NATIVE TARGET240 x 160 pixels
AUTHORED SHIFTPlatform Three
LIVE SYSTEM4 calls / 5 facts
CONSEQUENCES4 objectives / 4 epilogues
THE DEFINING RULE
A correct patch is only the start. Rehang a cord, flip which line sits on top, or set a ground clamp. Facts copied between calls can change who acts next, what City Memory records, and how dawn reads.

ONE SHIFT / MANY CITY STATES
Brief, memory, and dawn are three views of the same live system.

Redirect the courier, stage three east-side cabs, protect a patient identity, and verify the platform through two sources.

Every delivered or overheard fact changes City Memory: who knows it, how confident they are, and which callback may arrive next.

A missed connection, a useful leak, or one unguarded secret persists into the shift report, playback timeline, and dawn epilogue.
OPERATOR'S DESK
The first call can be handled with the D-pad, A, and B. Pegs, crossing order, and the single-use clamp deepen the same tactile board instead of turning it into freehand routing.

THE EXCLAMATION POINT IS IN THE CARTRIDGE.
VALIDATED BUILD / 14 AUG 2026
The downloadable cartridge is built with devkitARM and verified by a frame-exact mGBA route. The supplied source art separately passes its complete isolated validation suite.
SHA-256 ca365eb66dd22f720063fc3b58be07ba6e07e2b52eea0cea3592850dc2420f42